

- #IMMORTALS FENYX RISING GODS AND MONSTERS QUEST PATCH#
- #IMMORTALS FENYX RISING GODS AND MONSTERS QUEST PC#
A few more gods and goddesses were shown in this trailer, including Athena and Aphrodite, but we still have a few questions - why are they so enormous? Why is Hermes so tiny in comparison? And, since we know Immortals will have extensive customisation options, why are we seeing the same slightly-generic protagonist each time? It had been a little unclear how this would work if you were meant to be the one saving them, but this new trailer explains that when defeated by big baddie Typhon, the gods were severed from their essences, and we need to reunite them to restore their power. On their journey around the Isle, Fenyx will be given gifts and abilities by the gods. We had learned already that Fenyx winds up on the Golden Isle - the home of the gods - after being shipwrecked and, like the lovely demigod they are, decides to help out the gods while there. As we mentioned in our Immortals Fenyx Rising hands-on preview, this seems to be one of the minor changes implemented in the game after Ubisoft decided to change the name from Gods & Monsters - previously, it had seemed Homer would be the narrator. My only qualms with it compared to BOTW are the lack of NPC-filled towns and really exotic/weird landmarks/environments to stumble upon.It starts with Prometheus and Zeus bickering - Prometheus trying to narrate, and Zeus trying his best to interrupt.
#IMMORTALS FENYX RISING GODS AND MONSTERS QUEST PC#
I could imagine BOTW is a much better experience for people playing it emulated on PC with 4k 60fps. That alone makes it a lot more fun to play than BOTW. The game is also beautiful with seemingly perfect 60fps on PS5 and great image quality.

It gives you no obligation for either or a combination of both. You can search out spots with landmarks with your telescope or you can just explore instead. I also love how this game lets your world-exploration be as organic or accessible as you want.

I can totally see why some would prefer how obtuse BOTW is in comparison, but I had to completely give up on it after about 25 hours. I still feel the world is well worth exploring, but I always have a few steps to proceed with when I want to get back into the world. Everything I disliked about BOTW (weapon damage, world temperature/cooking/survival mechanics, not knowing what to do next, TOO non-linear, too difficult, framerate and image quality issues) is improved or removed. It's well-attuned to my likes and dislikes with open worlds. The humor is lacking in quality for me generally, but everything else is fantastic. I didn't hate it, it's just.kinda there.Ībout 8.5 hours in, still doing quests and exploring Aphrodite's area, and I'm really loving the game. I focused mostly on the main quest and that held my interest for just long enough, though I did skip through the cut-scenes where I could. In the end I did enjoy my 15 or 20 something hours with it. I do appreciate that the world is actually manageable and everything you collect has a clear purpose. As seems to be typical with Ubisoft-design, there's a handful of things to do and they get repeated ad-nauseam.

I'd say lack of variety (and originality) is its biggest downfall. You're kinda doing things because they're there, not because you actually want to do them. It's one of those games where you can switch off your brain and waltz through it without you ever really feeling truly immersed. The shrines are one of the weakest aspects of BotW, so why the insistence of doing the same thing? Only worse because the puzzles are seriously lacking in variety. The game wants to be BotW so much, but in the process it seems they also didn't quite grasp what made BotW tick. The world is dense, but it doesn't feel alive or enticing to explore it's all very artificial. The game doesn't necessarily do anything wrong so much as it doesn't manage to impress a whole lot either.
#IMMORTALS FENYX RISING GODS AND MONSTERS QUEST PATCH#
I played on PS5 and the performance was really good (I think a patch might have fixed the framerate in the overworld).
